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Virtual Reality Headsets Market 2017 Global Size, Segments, Growth and Trends by Forecast to 2022

Virtual Reality Headsets Market 2017 Global Size, Segments, Growth and Trends by Forecast to 2022

Virtual Reality Headsets Market
Virtual Reality (VR) Headsets Market, by Type (Handheld, PC connection, Smartphone enabled), by Component (Controller, Head mounted display), by Application (Automobile, Healthcare, Consumer electronics, Gaming Industry) – Forecast 2022

Market Highlights:

Virtual reality headset is a device which provides 3D experience while playing games, listening music and watching movies. Virtual reality headsets is been hyped by various organization including hardware and software providers and other IT companies. The major focus area of VR headsets is on games as it provides 3D environment to the players and make it more realistic experience than before.

The major factor that drives the growth of Virtual Reality Headsets market is growing adoption of VR headset in advertising, gaming, automotive industry, growing smartphone market, and increasing technical expertise among vendors and consumers. The Virtual Reality Headsets is being used by military as well as other scientific applications to improve mental and health training programs.

The global Virtual Reality Headsets market has been evaluated as growing market and expected that the market will touch high growth figures in upcoming years. The increasing demand for smart devices which can provide 3D visualization while playing games and watching movies is driving the growth in gaming industry. Major players such as Sony Corporation, Google Inc., HTC and Facebook among various other are making innovative development in the field of Virtual Reality Headsets and thereby providing their services to the end-consumers.

Virtual reality headset is a device which provides 3D experience while playing games, listening music and watching movies. Virtual reality headsets is been hyped by various organization including hardware and software providers and other IT companies. The major focus area of VR headsets is on games as it provides 3D environment to the players and make it more realistic experience than before.

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Major key Players

Sony Corporation (Japan),

Samsung electronics ltd. (South Korea),

HTC Corporation (Taiwan),

Facebook (U.S.),

Google (U.S.),

Microsoft Corporation (U.S.),

Fove, Inc. (U.S.),

Oculus VR, LLC (U.S.),

LG Electronics, Inc. (South Korea),

Avegant Corporation (U.S.)

Globally the market for Virtual Reality Headsets market is expected to grow at the rate of more than ~35% from 2016 to 2022.

Segments for Virtual Reality Headsets Market:

Global Virtual Reality Headsets Market can be segmented as follows:

Segmentation by Types: Handheld, smartphone enabled, and PC-connected among others.

Segmentation by Component: Head-mounted display, stereo sound system, head motion tracking sensor, controllers, and display screen among others.

Segmentation by Application: consumer electronics, healthcare, games & entertainment, automobile, and education among others.

Regional Analysis of Virtual Reality Headsets Market:

North America is dominating the Global Virtual Reality Headsets Market with the largest market share in the region due to growing investment in technologies and high demand by films, education system and military to develop and improve visual experience and therefore is expected to grow with highest revenue by 2022.  Virtual Reality Headsets Market in Asia-Pacific market is expected to grow at with a highest CAGR due to growing technological advancement in the region.

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Target Audience:

  • Virtual Reality Headsets vendors
  • Mobile application providers
  • Gaming industry
  • Education industry
  • Research and consulting firms
  • Resellers & Distributors

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